![]() "We made an effort to make sure that, yes, we had a good metaphor for the controls, that being the Wii remote as a skateboard," explained Fortier. The trick to Skate It Wii is thinking of the Wii Remote as a skateboard. Once we hit that point where we were rolling, the plans to get going on it shaped up quickly." "Up until that point, we really weren't even sure we wanted to pursue it. "It took between a month and a half to two months to reach that 'really, this is the game we want to make' kind of point," said designer Dana Fortier. While we were grinding our faces into the pavement, we also managed to chat up the designers on bringing the Skate franchise to Nintendo's systems and the development of the new control schemes.
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